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Flash CS6 Digital Classroom Book with DVD

Adobe Flash CS6 Digital Classroom is like having a personal instructor guiding you through each lesson, while you work at your own pace. This Flash CS6 book with DVD includes 15 self-paced lessons helping you learn essential skills and explore new features and capabilities of Adobe Flash.

  • Full color lessons with easy to follow step-by-step instructions
  • Video tutorials highlight key topics in each lesson 
  • Covers all essential Flash skills 
  • Gets you up-and-running quickly with included Flash lesson files on DVD
  • Written by expert instructors – it's like having your own personal tutor
  • Used by hundreds of schools and more than 100,000 readers

Flash CS6 Digital Classroom Book with DVD Sample Video

Flash CS6 Digital Classroom Book with DVD Contents

Starting Up

  • AboutFlash Digital Classroom
  • Prerequisites
  • System requirements
  • Starting Adobe Flash Professional CS6
  • Resetting the Flash workspace
  • Loading lesson files
  • Working with the video tutorials
  • Setting up for viewing
    the video tutorials
  • Viewing the video tutorials with the Adobe Flash Player
  • Hosting Your Flash content
    and websites
  • Additional resources

Lesson 1: Flash CS6 Jumpstart

  • Starting up with Flash CS6
  • What is Flash?
  • About Flash Player
  • Flash file types
  • Creating a new document
  • Setting up your new document
  • Saving your Flash document
  • Opening documents with Flash CS6
  • The Flash workspace
  • The Stage and work area
  • The Flash Tools panel
  • The Property Inspector
  • Panels and panel groups
  • The Timeline in Flash CS6
  • Practicing with the Flash tools
  • The drawing and selection tools in action with Flash CS6
  • Using gradient and color tools
  • Animation in action
  • Getting help
  • Support forums
  • Moving forward
  • Self study
  • Review

Lesson 2: Getting Started with the Drawing Tools

  • Starting up with Flash CS6
  • Drawing in Flash
  • Using the Merge Drawing mode
  • Creating artwork in 
    Merged Drawing mode
  • Working with Drawing Objects
  • Putting it all together
  • Using the Line tool in Flash CS6
  • Using the Pen tool in Flash CS6
  • Using the Add and Delete
    Anchor Point tools
  • Using the Combine Objects menu
  • Using the Primitive tools 
    (Smart Shapes)
  • Using the Oval Primitive tool
  • The Rectangle Primitive tool
  • Adding text to your artwork
  • Flash Text: TLF & Classic Text
  • Working with Threaded
    and Multi-Column Text
  • Adding filters in Flash CS6
  • Working with colors
  • Getting set up in Flash CS6
  • Creating gradients with Flash CS6
  • Using opacity with gradient colors
  • Creating custom colors
  • Saving a custom color set
  • Organizing and layering graphics
  • Working with layers in Flash CS6
  • Arranging, locking, and hiding layers
  • Creating layer folders
  • Transforming graphics
  • The Transform menu and Free Transform tool with Flash CS6
  • The Transform panel
  • Transforming gradients
  • Self study
  • Review

Lesson 3: Using Symbols and the Library

  • Starting up with Flash CS6
  • What are symbols?
  • A look at the Library panel
  • Creating symbols in Flash CS6
  • Converting a graphic to a symbol
  • Creating blank symbols in Flash CS6
  • Building artwork with symbol instances
  • Positioning and snapping
    in symbol instances with Flash CS6
  • Editing and duplicating symbols
  • Editing symbols in place
  • Modifying individual symbol instances
  • Modifying instance color
  • Fine-tuning your background
  • Duplicating symbols in Flash CS6
  • Adding graphics and text to your banner
  • Swapping symbols
  • Managing the Library in Flash CS6
  • Organizing symbols with folders
  • The Move To command
  • Deleting items from the library
  • Controlling library views
  • Wrapping up with Flash CS6
  • Self study
  • Review

Lesson 4: Advanced Tools

  • Starting up with Flash CS6
  • Working with gradients in Flash CS6
  • Adjusting gradients with the Gradient Transform tool
  • Flash CS6 tools for advanced drawing
  • Spraying symbols
  • Masking in Flash CS6
  • Introducing the Deco tool
  • Advanced Deco tool techniques
  • The Deco Tool’s new options
  • Introduction to IK tools
  • Self study
  • Review

Lesson 5: Creating Basic Animation

  • Starting up with Flash CS6
  • Introducing keyframes and the Timeline
  • Layers in Flash CS6
  • Frames and keyframes
  • Building animation: Enter the tween
  • Tween layers and automatic keyframing in Flash CS6
  • Tweening multiple objects
  • Previewing animation with Test Movie
  • Moving and transforming tween paths
  • Incorporating color effects and scaling
  • Introducing the Motion Editor
  • Modifying the animation using 
    the Motion Editor with Flash CS6
  • Tweening rotation in Flash CS6
  • Controlling animation paths
  • Where did Motion Guide layers go?
  • What happens to my existing Flash files
    that use Motion Guide layers?
  • How do I create a motion guide if 
    I still want to?
  • Morphing graphics and colors with shape tweens in Flash CS6
  • Shape tween basics in Flash CS6
  • Legacy techniques: Creating classic tweens in Flash CS6
  • Classic tween rules
  • Adding color effects and scaling to a classic tween
  • (Re)creating motion guides for classic tweens in Flash CS6
  • Troubleshooting Motion Guides
  • Adjusting animation with onion skinning using Flash CS6
  • Looking ahead
  • Self study
  • Review

Lesson 6: Advanced Animation

  • Starting up with Flash CS6
  • Copying, pasting, and saving animation using Flash CS6
  • Using Copy and Paste Motion
  • Creating Motion Presets
  • Applying Advanced Easing Behavior
  • Animating Masks in Flash CS6
  • Creating Animation with IK Poses
  • Sequencing Animation
  • Shifting, Moving, and Extending Tween Spans with Flash CS6
  • Rendering and Animating in 3D
  • The 3D Rotation tool in Flash CS6
  • The 3D Translation tool
  • Fine-Tuning tweens with the
    Motion Editor in Flash CS6
  • Adding shape tweens and shape hints
  • Creating Shape Hints
  • Self study
  • Review

Lesson 7: Customizing Your Workflow

  • Starting up with Flash CS6
  • Customizing workspace layouts
  • Opening the completed file
  • Working with panels in Flash CS6
  • Collapsing and storing panels
  • Managing workspaces
  • Setting preferences in Flash CS6
  • Keyboard shortcuts
  • Visual aids for alignment
  • Rulers and guides
  • Guide layers with Flash CS6
  • Advanced alignment
  • Refining your aligned objects
  • Self study
  • Review

Lesson 8: Working with Imported Files

  • Starting up
  • Import formats with Flash CS6
  • Importing still images
  • Viewing the completed lesson file
  • Import a bitmap image
  • Adding text in Flash CS6
  • Swapping out an imported file
  • Modifying imported artwork
  • Updating imported files
  • Importing Photoshop files
  • Importing a layered Photoshop file
  • Importing Illustrator artwork
  • Animating the bat
  • Self study
  • Review

Lesson 9: Introducing ActionScript

  • Starting up with Flash CS6
  • Exploring the lesson file
  • What is ActionScript?
  • Which version of ActionScript
    should you use?
  • Where Do I Place ActionScript?
  • The Code Snippets Panel
  • An important note about Publish settings
  • The Actions panel at work
  • Standard (default) script editing mode
  • Using Script Assist
  • Adding and removing actions
  • Adding actions to frames with the Code Snippets Panel
  • Adding a stop( ) action
  • Placing a goto action using 
    the Actions Panel
  • Controlling Movie Clip Timelines
  • Functions
  • Wrapping up
  • Self study
  • Review

Lesson 10: Creating Navigation Controls

  • Starting up with Flash CS6
  • Working with button symbols
  • Building buttons
  • Adding text to a button
  • Duplicating and modifying buttons
  • Creating text-based buttons
  • Creating frame labels for ActionScript
  • Adding ActionScript: Events and
    event handlers
  • Understanding events
  • Responding to events with event handlers
  • Tying it all together with event listeners
  • Linking buttons to specific frames
  • Adding an event listener to a button
  • Linking buttons to a website
  • Introducing navigateToURL( ) and URLRequest( )
  • Self study
  • Review

Lesson 11: Adding Sound to Your Movies

  • Starting up with Flash CS6
  • Preparing sound files for Flash
  • Sample rate and bit depth
  • Editing your audio using Flash CS6
  • Mono or stereo
  • Audio file formats
  • Importing sounds
  • Placing sounds on the Timeline
  • Adding sound to your slide show project
  • Adding the remaining narration
  • Adding sound effects to buttons
  • Placing Event sounds on button frames
  • Editing sounds in Flash CS6
  • Trimming sound
  • Controlling sounds
  • Repeating and looping sounds
  • Looping sounds
  • Introducing the SoundMixer and stopAll( )
  • More sync menu controls: stop and start
  • Start sounds
  • Stop sounds
  • Sound publishing options
  • Wrapping up
  • Self study
  • Review 

Lesson 12: Introducing Movie Clips

  • Starting up with Flash CS6
  • About movie clips
  • Creating movie clips
  • Laying the foundation: Your first movie clip in Flash CS6
  • Previewing movie clip animation from the main Timeline
  • Creating the landing gear
  • Combining movie clips and main Timeline animation
  • Nesting movie clips
  • Adding ActionScript to movie clip Timelines
  • Controlling movie clip playback
  • Adding some variation to the propellers
  • Tweening movie clips
  • Adding a second tween
  • Combining movie clips for complex animation
  • Adding filter effects to movie clips
  • Using the Filters panel
  • Creating a filter effect
  • Self study
  • Review

Lesson 13: Working with Video

  • Starting up with Flash CS6
  • Video in Flash: formats and fundamentals
  • Understanding video
  • Embedded versus linked video
  • Flash Video formats: FLV and F4V
  • Understanding codecs
  • Understanding Adobe Media Encoder CS6
  • Converting video with the
    Adobe Media Encoder
  • Working with embedded video
  • Adding embedded video to the Timeline
  • Building controls for embedded video
  • The Bandwidth Profiler
  • Working with linked video
  • Adding cue points in the Adobe Media Encoder
  • Adding linked video to the Timeline
  • Live Preview
  • Adding Cue Points in the Property Inspector
  • Working with the FLVPlayback component
  • Self study
  • Review

Lesson 14: Delivering Your Final Movie

  • Starting up
  • The publishing process
  • Publishing to the Web
  • Customizing the Publish settings
  • Publishing for the Desktop with Adobe AIR in Flash CS6
  • About Digital Certificates
  • Installing Your New AIR Application
  • Publishing for Mobile Devices
  • Publishing for iOS
  • Using Export Movie
  • New: Export PNG Sequence
  • An overview of FTP
  • Self study
  • Review

Lesson 15: What’s New in Adobe Flash CS6?

  • Starting up with Flash CS6
  • Expanded Publishing and Support for iOS and Android Devices
  • A little ruler goes a long way: Integrated Ruler on TLF text boxes
  • New AIR and Mobile Code Snippets
  • Convenience Features: Auto-Save and File Recovery plus Scale Content with Stage
  • PNG Sequence Export
  • Bitmap Editing with Adobe Photoshop CS6


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