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  4. UX Research Course Online October 5, 2026
See how live online training works in this brief video.

See how live online training works in this brief video.

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UX Research Course Online October 5, 2026

UX Research Course

Monday & Wednesday Nights - October 5th & 7th
6:00 pm to 9:00 pm
Online Training

$495.00

Register
See other dates for this UX Research Class Course

In this UX class, you will learn practical user experience research methodologies for planning, conducting, and evaluating UX research results. Participants experiment with different research methodologies while conducting their own UX research for their class project.

Download Course Description (PDF)

The importance of UX research

  • The difference between research and UX specific research
  • UX research vs usability research
  • Where does research fit in the UX design process

  • UX research goes beyond usability

  • How research plays a role in the user’s satisfaction before, during, and after an experience

Why research

  • Discover user goals

  • Build for cognitive limitations

  • Short-term, working, and long-term memory challenges and how to address them

  • Grant permission to invest time in researching

What makes UX research different?

  • UX research explores how users interact with a product or service to improve usability and experience

  • Marketing research investigates market trends, consumer preferences, and purchase behavior to boost sales or brand positioning

Methods Used

  • UX: Usability testing, user interviews, field studies, task analysis

  • Marketing: Surveys, focus groups, A/B testing for messaging, market segmentation.

  • UX: Design better, more intuitive products.

  • Marketing: Understand and influence buying behavior

Building an objective and key results (OKR)

  • Uses creative and critical thinking

  • Considers cognitive processing

Difference between objective and hypothesis

  • Creating a hypothesis vs an objective

  • Is it testable, and can it be measured?

  • Is it user-centered and invites exploration?

User research methodologies covered

  • Researching existing data

  • Observing

  • Interviewing

  • Card sorting

  • Journey mapping

  • Defining personas

Usability research methodologies covered

  • One-click

  • Guerilla testing

  • Contextual interviews

  • RITE testing

  • Reverse tree sorting

  • Cognitive alktrhoughs

  • A/B testing

Techniques for coding and recording results

  • Mapping, coding, and theming

  • Analyzing data

  • Articles and reports

  • Locating resources

  • Sourcing existing studies

  • Locating forums, reviews, and other free resources

Tips for recruiting participants

  • Methods researchers can use to recruit participants

  • Legal rights of participants

Quantitative vs qualitative research

  • Understanding the difference in research techniques and results

  • Discovering user goals and challenges

  • Observation, it’s what they do

  • Diving deep into conversations

Types of interviews

  • Stakeholder-setting expectations

  • Field study and contextual interviews-What users do

  • Closed interview-Traditional interview

  • Stakeholder interviews

  • What is the expected timeline in stakeholders’ minds? 

  • Who are the intended users?

  • What are the constraints/worries regarding this effort?

Field Studies

  • Don’t trust what people say; watch what they do

  • Ethnographic research

  • Review of a study checklist 

Categorizing and creating themes

  • Start with open coding

  • Frequency isn’t everything

  • Cluster Into Themes

  • Look for consistent keywords

  • Look for repeated challenges 

  • Create an affinity map to categorize what you have discovered

Creating “How might we?” statements

  • “How Might We” Questions shift from problems to solutions

  • Translate your themes into opportunity statements:

  • Deliverables after an interview

  • Observations for each session

  • Common needs and challenges are noted

  • All commonalities are noted, how they typically completed a task

  • A hierarchical visual of user needs, a mind map, an affinity chart, and a picture of post-its on a wall

Sketching solutions

  • Brainstorm ways to fix or enhance the experience. Start rough!

  • Preparing for an interview

  • Recruit a representative sample of potential users 

  • Prescreening is important

Creating interview scripts

  • Explain the purpose of the interview – what are you trying to achieve?

  • Explain how the person’s data will be used

  • Keep leading questions to a minimum

  • Keep it reasonably short

The master apprentice model

  • The interviewer treats the user as the master while the interviewer is the apprentice

  • Analyzing interview data

Surveys

  • Source of quantitative information

  • Inexpensive research and relatively easy

  • Provides clear and powerful information

Creating survey questions

  • Ensure your survey questions are neutral. Learn more about how to prevent bias from impacting your surveys.

  • Creating a balanced set of answer choices

  • Doing a test drive

  • Using and analyzing Likert scales

Analyzing survey data

  • Closed questions provide quantitative data that can be viewed as data visualizations

  • Qualitative resources for textual responses in surveys

Card sorting

  • Find out how your users think, vocabulary, groups and more

  • Open card sorting and its benefits

  • Open card sorting provides insight into how people think about content

  • Mental models for the content

  • Collecting and analyzing card sort results 

Journey maps

  • Helps you see patterns by grouping sticky-note-style observations by similarity, which surfaces themes

  • It’s visual and collaborative

  • It declutters the chaos

  • It leads to design decisions

Creating a Persona

  • Describing a context or situation

  • Illustrates challenges

  • Launching point for design discussion

  • Engages the imagination

Examples of personas

  • Old school vs discreet personas

Scenario vs. Features

  • Scenarios: Goals that users want to achieve using your app/website

  • Features: The “means to an end” but not the ultimate goals

  • Aligning features with scenarios

  • Putting scenarios in order of hierarchy

Usability tests

  • Start testing with an MVP

  • Building a minimum viable product

Guerrilla usability testing 

  • A fast and informal approach to user testing 

  • Works well in an Agile environment as you can test at any stage

  • Used in early design exploration

  • Hypothesis validation: A quick way to test assumptions about user behavior. 

  • Identifying critical issues: helps uncover major usability problems that could impact the user experience

Key benefits of first-click testing

  • Insights into User Behavior: They provide valuable insights into how users interact with an interface. 

  • Quick and efficient

  • Provides early feedback

  • Cost-effective

  • Tools for first click

  • Analyzing the results of a one-click study

5-second test

  • A simple usability testing method used to gauge a user’s first impression of a design

  • Used in early design stages to test design options

  • Marketing material design to assess message clarity and memorability 

Rapid Iterative Testing and Evaluation (RITE)

  • Evaluate a solution to a usability problem multiple times in a rapid and iterative manner

  • How the RITE method works

  • Performing a RITE study

  • Use wireframes or high-fidelity prototypes. Both can come from Figma

  • Have one person work with the participant, and have others observe

Contextual interviews

  • Process for running a contextual interview

  • Benefits and drawbacks

Discovering and describing requirements 

  • Market requirement

  • Organizational requirement

  • User requirement

Presenting results

  • Presenting important findings first

  • Creating a deck presentation

  • Creating an APA-formatted report

  • Heuristics guide design decisions

  • Some of Nielsen’s 10 Usability Heuristics include:

  • Visibility of system status

  • Match between system and the real world

  • User control and freedom

  • Consistency and standards

  • These are rules of thumb designers use to make interfaces intuitive

See all UX Design courses, See all UI UX Training, See all UI UX Training
Register
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Why UX Design classes at AGI are the best option for you

  • Hands-on learning: Learn UX Design quickly with our proven teaching methods.
  • Exceptional curriculum: AGI has delivered UX Design training to thousands over 25 years.
  • Expert instructors: Our instructors are UX Design experts and skilled educators.
  • Small class sizes: Receive personalized attention with 10 or fewer participants per class.
  • Repeat for Free: If you need a refresher or miss a class day, retake the UX Design class at no cost.
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