Reviews of our UX class: User experience for mobile devices and touch screens
UX class: User experience for mobile devices and touch screens - Introduction rating: 5 stars from 11 reviewers
"Stu was excellent. His pace was perfect, he set expectations that he followed through on throughout the class, and his teaching style is very conducive to learning. Five stars for everything presented. If we had more time I would have found additional exercises to be valuable. Appreciate that the instructor provided a lot of great resources that will be helpful to refer to while building new skills. We were able to ask questions throughout the class, and at the very end we had a general Q & A. I liked having the combination of being able to ask questions throughout, and then ending the class with a final Q & A / discussion. Our class was small and we had some opportunity to exchange thoughts during wrap-up/Q&A at the end of the class, which was good. " - Patricia C
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UX class: User experience for mobile devices and touch screens
UX for mobile and touch
User experience (UX) for mobile devices and touch screens overview
Successful UX for mobile and touch devices requires designers to consider user scenarios, which often differ based on the environment, posture, and motivation of the user at the time. In this mobile UX workshop, participants map out specific uses and scenarios for mobile and IoT (Internet of Things) users and then align those findings to UI suitable for mobile and touch devices. The mobile UX class participants also create and align a feature set specific to small, responsive screen sizes and bring it to life in sketches, wireframes, and interactive prototypes. Participants in this course should have completed the UX Design Principles course offered at American Graphics Institute or have previous education or working experience in a UX role prior to enrolling in this UX course.
- Learn mobile UX design principles to create apps and sites that meet user needs and business objectives.
- Understand various mobile and touch scenarios and how they differ based on the environment, posture, and motivation.
- In this UX workshop, participants identify specific uses and scenarios for smaller, responsive devices and then align those findings to touch devices.
- In the Mobile UX course, participants learn to align feature sets specific to use.
- Learn to effectively use mobile sketches, wireframes, and prototypes.
- Participants in this course should have completed the UX Design Principles course or have previous education or working experience in a UX role prior to enrolling in this UX course.
Why UX classes at AGI are the best option for you
- Hands-on learning: Learn UX quickly with our proven teaching methods.
- Exceptional curriculum: AGI has delivered UX training to thousands over 25 years.
- Expert instructors: Our instructors are UX experts and skilled educators.
- Small class sizes: Receive personalized attention with 10 or fewer participants per class.
- Repeat for Free: If you need a refresher or miss a class day, retake the UX class at no cost.
Ways to attend this UX Course
- Live Online classes from your office or home as a regularly scheduled small group class.
- Live, in-person regularly scheduled UX classes in Boston or Philadelphia with a live instructor in the same classroom.
- Private training customized to your specific needs delivered in-person or online. Call 781-376-6044 or complete the Private UX Training form for more information.
- Corporate UX Training for your group or team.
This course is available individually or as part of these certificate programs
UX class: User experience for mobile devices and touch screens - Course Dates
All classes are led by a live instructor. Class times listed are Eastern time.
UX class: User experience for mobile devices and touch screens
Weekdays
Fri, Oct 18 2024 to Fri, Oct 18 2024
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Fri, Nov 15 2024 to Fri, Nov 15 2024
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Fri, Dec 20 2024 to Fri, Dec 20 2024
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Jan 16 2025 to Thu, Jan 16 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Feb 13 2025 to Thu, Feb 13 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Mar 13 2025 to Thu, Mar 13 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Apr 17 2025 to Thu, Apr 17 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, May 15 2025 to Thu, May 15 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Jun 12 2025 to Thu, Jun 12 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Jul 17 2025 to Thu, Jul 17 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Aug 14 2025 to Thu, Aug 14 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Sep 18 2025 to Thu, Sep 18 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Oct 16 2025 to Thu, Oct 16 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Nov 13 2025 to Thu, Nov 13 2025
10:00 am to 5:00 pm
UX class: User experience for mobile devices and touch screens
Weekdays
Thu, Dec 11 2025 to Thu, Dec 11 2025
10:00 am to 5:00 pm
Part 1: Designing UX for mobile devices
There are many factors to consider when designing UX for mobile.
Understanding the demographics of mobile app users to create a successful experience
- Percentage of your user population accessing websites on mobile devices
- Percentage of the population using only mobile apps
Defining mobile apps
- Difference between devices
- Differences in user needs and requirements
- Working with physical size and orientation
- Considering user postures and positions in design
- Scenarios of use
Types of mobile apps
- Responsive web sites
- Understanding fluid layouts, media queries, and responsive media
- Native apps
- Understanding platforms and what additional features you can take advantage of
- Hybrid apps
- WebView apps and compiled hybrid apps
UX and Design approach to designing for mobile apps
- Important components of mobile development
- Building to multiple screen sizes
- Popular screen resolutions
- Options as a designer
Understanding the differences in user goals
- Researching your mobile app user
- Mapping out stories and scenarios for your mobile user (class project)
Building the information architecture for your mobile device
- Establishing your features
- Prioritizing features
- Focus on where your user is, not where they can go
- Testing you information architecture
Part 2: Designing UI and UX for touch
- Touch requirements
- Orientation
- Patterns of interaction
- Direct manipulation
- Providing Visual feedback
Primary touch gestures
- Tap, Tap and hold, Swipes, pinch and zoom and more
- Understanding that touch is not exact
- Compensating for the lack of a hover state in touch
- Best touch experiences for users based upon physical limitations.
Touch requirements for the best user experience
- Providing immediate feedback
- Having content follow the finger
- Keeping interactions reversible
- Providing visual feedback
Designing a touchable user interface (UI)
- Understanding common postures for touch devices
- Designing for the interaction vs. reading on a touch device
- Avoiding occlusion
- Building touchable UI
Part 3: Creating your UI for your mobile and touch devices
Visualize the design of your UI to make it easy for users to reach their goals.
Understanding and using a typographic grid
- Applying a grid to your mobile layout
- Using typography to convey your information hierarchy
- Taking advantage of metaphors in mobile design
Creating your wireframe
- Creating and testing a wireframe for your mobile app
- Adapting your wireframe for expanded breakpoints
- Testing your wireframe
Creating a mobile prototype
- Paper prototype
- Interactive prototype of your mobile app
Testing
- Usability-Testing your prototype
- Refining the UX
Custom and private UX classes
This UX course is available as a private class. Curriculum can be customized for your specific needs. UX classes can be delivered at your location, online, or in our classrooms. For more information, call 781-376-6044 to speak with a training consultant or contact us.
This course is also available as part of the UX Certificate Program offered at American Graphics Institute.
Mobile UX course prerequisites
Previous experience in the UX field or work in application or web development is useful. Those without prior experience should attend the UX design course before attending the mobileUX class.
UX certification
You can expand your skills and validate your user experience knowledge using the ISO international standard for UX certification. Learn more about UX Certification.
Mobile UX course format
This Mobile UX class is available online or in person. The online course covers the same material as in-person and is led by the same UX instructors that deliver this course in the classroom.