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UX Class: User Experience for Mobile Devices and Touch Screens - Introduction rating: 5 stars from 128 reviewers
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UX Class: User Experience for Mobile Devices and Touch Screens
UX Class: User Experience for Mobile Devices and Touch Screens
User Experience (UX) for Mobile Devices and Touch Screens Overview
Successful UX for mobile and touch devices requires designers to consider user scenarios which often differ based upon the environment, posture, and motivation of the user at the time. In this mobile UX workshop participants map out specific uses and scenarios for mobile users, and then align those findings to UI suitable for mobile and touch devices. Mobile UX class participants also create and align a feature set that is specific to mobile use and bring it to life in sketches, wireframes, paper and interactive prototypes. Participants in this course should have completed the UX Design Principles course offered at American Graphics Institute or have previous education or working experience in a UX role prior to enrolling in this UX course.
- Learn mobile UX design principles to create apps and sites the meet user needs and business objectives.
- Understand various mobile and touch scenarios and how they differ based upon the environment, posture, and motivation.
- In this UX workshop participants identify specific uses and scenarios for mobile users, and then align those findings to UI suitable for mobile and touch devices.
- Mobile UX course participants learn to align feature sets specific to mobile use.
- Learn to effectively use mobile sketches, wireframes, and prototypes.
- Participants in this course should have completed the UX Design Principles course or have previous education or working experience in a UX role prior to enrolling in this UX course.
This course is available individually or as part of these certificate programs:
UX Class: User Experience for Mobile Devices and Touch Screens - Course Dates
All classes are led by a live instructor. Class times listed are Eastern time.
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Jan 19 2024 to Fri, Jan 19 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Feb 16 2024 to Fri, Feb 16 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Mar 15 2024 to Fri, Mar 15 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Apr 12 2024 to Fri, Apr 12 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, May 17 2024 to Fri, May 17 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Jun 14 2024 to Fri, Jun 14 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Jul 19 2024 to Fri, Jul 19 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Aug 16 2024 to Fri, Aug 16 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Sep 20 2024 to Fri, Sep 20 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Oct 18 2024 to Fri, Oct 18 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Nov 15 2024 to Fri, Nov 15 2024
10:00 am to 5:00 pm
UX Class: User Experience for Mobile Devices and Touch Screens
Weekdays
Fri, Dec 20 2024 to Fri, Dec 20 2024
10:00 am to 5:00 pm
Part 1: Designing UX for mobile devices
Understanding demographics of mobile app users to create a successful experience
- Percentage of your user population accessing websites on mobile devices
- Percentage of population using only mobile apps
Defining mobile apps
- Difference between devices
- Difference in user needs and requirements
- Working with physical size, and orientation
- Considering user postures and positions in design
- Scenarios of use
Types of mobile apps
- Responsive web sites
- Understanding fluid layouts, media queries, and responsive media
- Native apps
- Understanding platforms and what additional features you can take advantage of
- Hybrid apps
- WebView apps and compiled hybrid apps
UX and Design approach to designing for mobile apps
- Important components of mobile development
- Building to multiple screen size
- Popular screen resolutions
- Options as a designer
Understanding the differences in user goals
- Researching your mobile app user
- Mapping out stories and scenarios for your mobile user (class project)
Building the information architecture for your mobile device
- Establishing your features
- Prioritizing features
- Focus on where your user is, not where they can go
- Testing you information architecture
Part 2: Designing UI and UX for touch
Designing UX for touch on devices
- Touch requirements
- Orientation
- Patterns of interaction
- Direct manipulation
- Providing Visual feedback
Primary touch gestures
- Tap, Tap and hold, Swipes, pinch and zoom and more
- Understanding that touch is not exact
- Compensating for the lack of a hover state in touch
- Best touch experiences for users based upon physical limitations.
Touch requirements for best user experience
- Providing immediate feedback
- Having content follow finger
- Keeping interactions reversible
- Providing visual feedback
Designing a touchable user interface (UI)
- Understanding common postures for touch devices
- Designing for the interaction vs. reading on a touch device
- Avoiding occlusion
- Building touchable UI
Part 3: Creating your UI for your mobile and touch devices
Understanding and using a typographic grid
- Applying a grid to your mobile layout
- Using typography to convey your information hierarchy
- Taking advantage of metaphors in mobile design
Creating your wireframe
- Creating and testing a wireframe for your mobile app
- Adapting your wireframe for expanded break points
- Testing your wireframe
Creating a mobile prototype
- Paper prototype
- Interactive prototype of your mobile app
Testing
- Testing your prototype
- Refining the UX
This course is also available as part of the UX Certificate Program offered at American Graphics Institute.
Mobile UX course prerequisites
Previous experience in the UX field or work in app or web development is useful. Those without prior experience should attend the UX design course before attending the mobileUX class.
UX Certification
You can expand your skills and validate your user experience knowledge using the ISO international standard for UX certification. Learn more about UX Certification.
Mobile UX Course Format
This Mobile UX class is available online or in-person. The online course covers the same material as in-person, and is led by the same UX instructors that deliver this course in the classroom.