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Flash CS6 Digital Classroom Book with video tutorials

Adobe Flash CS6 Digital Classroom is like having a personal instructor guiding you through each lesson, while you work at your own pace. This Flash CS6 book with DVD includes 15 self-paced lessons helping you learn essential skills and explore new features and capabilities of Adobe Flash.

  • Full color lessons with easy to follow step-by-step instructions
  • Video tutorials highlight key topics in each lesson 
  • Covers all essential Flash skills 
  • Gets you up-and-running quickly with included Flash lesson files on DVD
  • Written by expert instructors – it's like having your own personal tutor
  • Used by hundreds of schools and more than 100,000 readers

Flash CS6 Digital Classroom Book with video tutorials Sample Video

Flash CS6 Digital Classroom Book with video tutorials Contents

Starting Up

  • AboutFlash Digital Classroom
  • Prerequisites
  • System requirements
  • Starting Adobe Flash Professional CS6
  • Resetting the Flash workspace
  • Loading lesson files
  • Working with the video tutorials
  • Setting up for viewing
    the video tutorials
  • Viewing the video tutorials with the Adobe Flash Player
  • Hosting Your Flash content
    and websites
  • Additional resources

Lesson 1: Flash CS6 Jumpstart

  • Starting up with Flash CS6
  • What is Flash?
  • About Flash Player
  • Flash file types
  • Creating a new document
  • Setting up your new document
  • Saving your Flash document
  • Opening documents with Flash CS6
  • The Flash workspace
  • The Stage and work area
  • The Flash Tools panel
  • The Property Inspector
  • Panels and panel groups
  • The Timeline in Flash CS6
  • Practicing with the Flash tools
  • The drawing and selection tools in action with Flash CS6
  • Using gradient and color tools
  • Animation in action
  • Getting help
  • Support forums
  • Moving forward
  • Self study
  • Review

Lesson 2: Getting Started with the Drawing Tools

  • Starting up with Flash CS6
  • Drawing in Flash
  • Using the Merge Drawing mode
  • Creating artwork in 
    Merged Drawing mode
  • Working with Drawing Objects
  • Putting it all together
  • Using the Line tool in Flash CS6
  • Using the Pen tool in Flash CS6
  • Using the Add and Delete
    Anchor Point tools
  • Using the Combine Objects menu
  • Using the Primitive tools 
    (Smart Shapes)
  • Using the Oval Primitive tool
  • The Rectangle Primitive tool
  • Adding text to your artwork
  • Flash Text: TLF & Classic Text
  • Working with Threaded
    and Multi-Column Text
  • Adding filters in Flash CS6
  • Working with colors
  • Getting set up in Flash CS6
  • Creating gradients with Flash CS6
  • Using opacity with gradient colors
  • Creating custom colors
  • Saving a custom color set
  • Organizing and layering graphics
  • Working with layers in Flash CS6
  • Arranging, locking, and hiding layers
  • Creating layer folders
  • Transforming graphics
  • The Transform menu and Free Transform tool with Flash CS6
  • The Transform panel
  • Transforming gradients
  • Self study
  • Review

Lesson 3: Using Symbols and the Library

  • Starting up with Flash CS6
  • What are symbols?
  • A look at the Library panel
  • Creating symbols in Flash CS6
  • Converting a graphic to a symbol
  • Creating blank symbols in Flash CS6
  • Building artwork with symbol instances
  • Positioning and snapping
    in symbol instances with Flash CS6
  • Editing and duplicating symbols
  • Editing symbols in place
  • Modifying individual symbol instances
  • Modifying instance color
  • Fine-tuning your background
  • Duplicating symbols in Flash CS6
  • Adding graphics and text to your banner
  • Swapping symbols
  • Managing the Library in Flash CS6
  • Organizing symbols with folders
  • The Move To command
  • Deleting items from the library
  • Controlling library views
  • Wrapping up with Flash CS6
  • Self study
  • Review

Lesson 4: Advanced Tools

  • Starting up with Flash CS6
  • Working with gradients in Flash CS6
  • Adjusting gradients with the Gradient Transform tool
  • Flash CS6 tools for advanced drawing
  • Spraying symbols
  • Masking in Flash CS6
  • Introducing the Deco tool
  • Advanced Deco tool techniques
  • The Deco Tool’s new options
  • Introduction to IK tools
  • Self study
  • Review

Lesson 5: Creating Basic Animation

  • Starting up with Flash CS6
  • Introducing keyframes and the Timeline
  • Layers in Flash CS6
  • Frames and keyframes
  • Building animation: Enter the tween
  • Tween layers and automatic keyframing in Flash CS6
  • Tweening multiple objects
  • Previewing animation with Test Movie
  • Moving and transforming tween paths
  • Incorporating color effects and scaling
  • Introducing the Motion Editor
  • Modifying the animation using 
    the Motion Editor with Flash CS6
  • Tweening rotation in Flash CS6
  • Controlling animation paths
  • Where did Motion Guide layers go?
  • What happens to my existing Flash files
    that use Motion Guide layers?
  • How do I create a motion guide if 
    I still want to?
  • Morphing graphics and colors with shape tweens in Flash CS6
  • Shape tween basics in Flash CS6
  • Legacy techniques: Creating classic tweens in Flash CS6
  • Classic tween rules
  • Adding color effects and scaling to a classic tween
  • (Re)creating motion guides for classic tweens in Flash CS6
  • Troubleshooting Motion Guides
  • Adjusting animation with onion skinning using Flash CS6
  • Looking ahead
  • Self study
  • Review

Lesson 6: Advanced Animation

  • Starting up with Flash CS6
  • Copying, pasting, and saving animation using Flash CS6
  • Using Copy and Paste Motion
  • Creating Motion Presets
  • Applying Advanced Easing Behavior
  • Animating Masks in Flash CS6
  • Creating Animation with IK Poses
  • Sequencing Animation
  • Shifting, Moving, and Extending Tween Spans with Flash CS6
  • Rendering and Animating in 3D
  • The 3D Rotation tool in Flash CS6
  • The 3D Translation tool
  • Fine-Tuning tweens with the
    Motion Editor in Flash CS6
  • Adding shape tweens and shape hints
  • Creating Shape Hints
  • Self study
  • Review

Lesson 7: Customizing Your Workflow

  • Starting up with Flash CS6
  • Customizing workspace layouts
  • Opening the completed file
  • Working with panels in Flash CS6
  • Collapsing and storing panels
  • Managing workspaces
  • Setting preferences in Flash CS6
  • Keyboard shortcuts
  • Visual aids for alignment
  • Rulers and guides
  • Guide layers with Flash CS6
  • Advanced alignment
  • Refining your aligned objects
  • Self study
  • Review

Lesson 8: Working with Imported Files

  • Starting up
  • Import formats with Flash CS6
  • Importing still images
  • Viewing the completed lesson file
  • Import a bitmap image
  • Adding text in Flash CS6
  • Swapping out an imported file
  • Modifying imported artwork
  • Updating imported files
  • Importing Photoshop files
  • Importing a layered Photoshop file
  • Importing Illustrator artwork
  • Animating the bat
  • Self study
  • Review

Lesson 9: Introducing ActionScript

  • Starting up with Flash CS6
  • Exploring the lesson file
  • What is ActionScript?
  • Which version of ActionScript
    should you use?
  • Where Do I Place ActionScript?
  • The Code Snippets Panel
  • An important note about Publish settings
  • The Actions panel at work
  • Standard (default) script editing mode
  • Using Script Assist
  • Adding and removing actions
  • Adding actions to frames with the Code Snippets Panel
  • Adding a stop( ) action
  • Placing a goto action using 
    the Actions Panel
  • Controlling Movie Clip Timelines
  • Functions
  • Wrapping up
  • Self study
  • Review

Lesson 10: Creating Navigation Controls

  • Starting up with Flash CS6
  • Working with button symbols
  • Building buttons
  • Adding text to a button
  • Duplicating and modifying buttons
  • Creating text-based buttons
  • Creating frame labels for ActionScript
  • Adding ActionScript: Events and
    event handlers
  • Understanding events
  • Responding to events with event handlers
  • Tying it all together with event listeners
  • Linking buttons to specific frames
  • Adding an event listener to a button
  • Linking buttons to a website
  • Introducing navigateToURL( ) and URLRequest( )
  • Self study
  • Review

Lesson 11: Adding Sound to Your Movies

  • Starting up with Flash CS6
  • Preparing sound files for Flash
  • Sample rate and bit depth
  • Editing your audio using Flash CS6
  • Mono or stereo
  • Audio file formats
  • Importing sounds
  • Placing sounds on the Timeline
  • Adding sound to your slide show project
  • Adding the remaining narration
  • Adding sound effects to buttons
  • Placing Event sounds on button frames
  • Editing sounds in Flash CS6
  • Trimming sound
  • Controlling sounds
  • Repeating and looping sounds
  • Looping sounds
  • Introducing the SoundMixer and stopAll( )
  • More sync menu controls: stop and start
  • Start sounds
  • Stop sounds
  • Sound publishing options
  • Wrapping up
  • Self study
  • Review 

Lesson 12: Introducing Movie Clips

  • Starting up with Flash CS6
  • About movie clips
  • Creating movie clips
  • Laying the foundation: Your first movie clip in Flash CS6
  • Previewing movie clip animation from the main Timeline
  • Creating the landing gear
  • Combining movie clips and main Timeline animation
  • Nesting movie clips
  • Adding ActionScript to movie clip Timelines
  • Controlling movie clip playback
  • Adding some variation to the propellers
  • Tweening movie clips
  • Adding a second tween
  • Combining movie clips for complex animation
  • Adding filter effects to movie clips
  • Using the Filters panel
  • Creating a filter effect
  • Self study
  • Review

Lesson 13: Working with Video

  • Starting up with Flash CS6
  • Video in Flash: formats and fundamentals
  • Understanding video
  • Embedded versus linked video
  • Flash Video formats: FLV and F4V
  • Understanding codecs
  • Understanding Adobe Media Encoder CS6
  • Converting video with the
    Adobe Media Encoder
  • Working with embedded video
  • Adding embedded video to the Timeline
  • Building controls for embedded video
  • The Bandwidth Profiler
  • Working with linked video
  • Adding cue points in the Adobe Media Encoder
  • Adding linked video to the Timeline
  • Live Preview
  • Adding Cue Points in the Property Inspector
  • Working with the FLVPlayback component
  • Self study
  • Review

Lesson 14: Delivering Your Final Movie

  • Starting up
  • The publishing process
  • Publishing to the Web
  • Customizing the Publish settings
  • Publishing for the Desktop with Adobe AIR in Flash CS6
  • About Digital Certificates
  • Installing Your New AIR Application
  • Publishing for Mobile Devices
  • Publishing for iOS
  • Using Export Movie
  • New: Export PNG Sequence
  • An overview of FTP
  • Self study
  • Review

Lesson 15: What’s New in Adobe Flash CS6?

  • Starting up with Flash CS6
  • Expanded Publishing and Support for iOS and Android Devices
  • A little ruler goes a long way: Integrated Ruler on TLF text boxes
  • New AIR and Mobile Code Snippets
  • Convenience Features: Auto-Save and File Recovery plus Scale Content with Stage
  • PNG Sequence Export
  • Bitmap Editing with Adobe Photoshop CS6


These tutorials are created by and the team of expert instructors at American Graphics Institute.