Please call 800-851-9237 or 781-376-6044 to schedule a course.
Topics covered in this introductory Sketchup class
- Create 2-dimensional (2D) geometry in a 3-dimensional (3D) environment
- Create surfaces from lines
- Create surfaces from circles
- Generate surfaces from polygons
- Generate surfaces from arcs
- Demonstrate stickiness of geometry using Sketchup
- Create 3-dimensional geometry
- View a model in 3D
- Create surfaces from lines in 3D
- Demonstrate stickiness of geometry in 3D
- Create geometry with the Push/Pull Tool
- Move entities to manipulate geometry
- Maintain coplanar geometry
- Connect and generate forms
- Lock inferences
- Generate forms quickly
- Restore/Heal a surface
- Create a model, step-by-step
- Mirror a model
- Create an array
- Apply materials
- Create 3D Text
- Import (download) models from the 3D Warehouse
- Alter a model using Sketchup Styles
- Import site information, imagery and topography, from Google Earth
- Position and export models to Google Earth
- Use Groups and Components to isolate geometry
- Know the difference between a group and a component
- Create a component
- Demonstrate component behavior and how to edit a component
- Create component nesting for efficient modeling
- Demonstrate the effect of scaling on similar components
- Understand the Component browser
- Browse for and download components for Google 3D Warehouse
- Combine components to create a model in Google Earth
- Locate a site in Google Earth
- Import a site to SketchUp
- Insert a component from a file
- Model from a Photograph
- Photomatch
- Texture Tweaker
- Understand the Materials browser
- Use the Follow-me tool
- Swap (reload) components in a model
- Work with SketchUp Styles
- Apply
- Edit/Create
- Mix
- Create a presentation with the Layout tools
Custom and private Sketchup classes
This Sketchup course is available as a private class. Curriculum can be customized for your specific needs. Sketchup classes can be delivered at your location, online, or in our classrooms. For more information, call 781-376-6044 to speak with a training consultant or contact us.
This SketchUp bootcamp provides for use of the software while in our classrooms, and you can select either Mac or Windows at the time of enrollment. We recommend that you also have either the Sketchup Pro or SketchUp Make app at the time of the training so that you can continue to learn SketchUp outside of the classroom.
If attending an online SketchUp course, you can use either version of the SketchUp app for the class; if needed a link to the app for use during the SketchUp class can be provided.
Before enrolling in this Sketchup class it is helpful if you are familiar with these geometric terms:
- Polygon: A closed two-dimensional shape consisting of straight lines that connect to form a figure. Examples include triangles, rectangles, and pentagons.
- Parallel: Lines or surfaces that are always the same distance apart and never meet, no matter how far they are extended.
- Perpendicular: Lines or surfaces that meet or intersect at a 90-degree angle.
- Axes: Reference lines used in a coordinate system to define positions and directions in a space. In SketchUp, the three axes (red, green, and blue) represent the X, Y, and Z dimensions in 3D modeling.
- Arc: A curved line that is part of the circumference of a circle or other curve. It is defined by a center point, radius, and two endpoints.
- Array: A systematic arrangement of objects in a pattern, often in rows, columns, or along a path. In SketchUp, it refers to duplicating an object multiple times in a specified sequence or layout.
You will receive a comprehensive course manual for this class developed by the instructors at AGI. AGI instructors have created many of the official training guides and books for Adobe Systems and Microsoft.